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This question was closed Jan 01, 2013 at 11:49 AM by Fattie for the following reason:

Racist/Sexist username. User can create new account or edit username

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Question by itslucaxbitch · Jan 01, 2013 at 09:55 AM · c#collisionrigidbodycharactercontrollerdetection

Collision on character controller (fps player)

I've been trying to work out my way through a simple collision problem.

I have a fps player with a character controller attached to it and I am trying to make it collide with a box. On the box, I have a box collider (is trigger = uncheck), a rigidbody with gravity turned on and this simple script

 #pragma strict
 function OnCollisionStay(theCollision : Collision) {
 if(theCollision.gameObject.name == "fpsplayer"){ 
 Debug.Log("Hit Player!");
 }
 }

attached to it. When I put this rigidbody over the fpsplayer head it falls and the debug do show collision happens but when I put it in the world and make my player's way to it and make it collide with the box no collision is detected.

Thanks, and a Happy New Year.

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avatar image Fattie · Jan 01, 2013 at 09:59 AM 0
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Since it's a professional site, indeed the main professional site for Unity3D,

you'll very likely have to change your nickname. An ad$$anonymous$$ will just delete it since it is vulgar. Sorry for the boring news !

avatar image itslucaxbitch · Jan 01, 2013 at 10:46 AM 0
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Aww Okay, but before that I need help with this weird problem I can't get a point ahead on my work :/

avatar image clunk47 · Jan 01, 2013 at 02:24 PM 0
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I'd suggest as @Fattie said, change your name, then ask the question again.

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