Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by bawenang · Jan 24, 2015 at 11:20 AM · 2duiguiunity 4

Multiple canvases and graphic raycasters

Hi, I have a need for multiple canvases in my project (and thus multiple graphic raycasters). One is an overlay canvas, and the other is a camera space canvas. Currently only one canvas can detect input, the camera space canvas. If I disabled the camera space canvas's graphic raycaster, the overlay one can detect input, but on the contrary, the camera space canvas couldn't. The camera space canvas is needed to detect a 2D object that will behave like a button in the game. While the overlay is needed to detect the rest of the gui (menu, HUD, etc). So, how do I fix this? Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mmmpies · Jan 24, 2015 at 12:28 PM

Don't know if this will help but it should report back all layers it passes through. I had it setup to act on a key press but no reason you couldn't use the top canvas OnClick to start the routine and report what it's gone through.

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System.Collections;
 using System.Collections.Generic;
 
 public class RaycastUI : MonoBehaviour {
 
     public void RayCastingToUI ()
     {
         PointerEventData PED = new PointerEventData(EventSystem.current);
         PED.position =  Input.mousePosition;
 
         List<RaycastResult> HITS = new List<RaycastResult>();
         EventSystem.current.RaycastAll( PED, HITS );
 
         foreach(RaycastResult hit in HITS)
         {
             GameObject go = hit.gameObject;
             Debug.Log (go.name + " how many hit = " + HITS.Count);
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to put sprites on top of a Unity 4 button GUI 1 Answer

Store/Stack Items 0 Answers

How to Convert each 2D Array to GameObject 2 Answers

Is there a better way to access the single active Toggle in a ToggleGroup? 4 Answers

How to create a 2D line between a Game Object and the mouse? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges