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mobile particles additive vs alpha blended performance ?
Hello, which shader gives the best performance for particles on mobile ? (I've looked for info on this but couldn't find anything solid)
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Answer by tanoshimi · Nov 11, 2016 at 10:05 AM
I imagine they're near completely identical - they're both single pass shaders that perform a single blend op. The only difference is that one blends the source and destination pixel by adding them, and the other blends them based on their alpha channel.
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