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Question by youngapprentice · Dec 31, 2012 at 05:51 PM · animationitween

iTween Path (NOT visual editor)

Hi, all! I am trying to have iTween create a path using (0,0,0) and another generated point that I get through the game. When the function is called, however, it does not work in my game. Am I writing it incorrectly?

Thanks! - YA

P.S - the reason there is a reference to 'physicalShip' is because I'm calling it from another script and storing the gameObject to be animated at start. Also, when I tried it using POSITION with only one Vector3 it worked fine.

 iTween.MoveTo( physicalShip , {"path" : [ posToTween, Vector3(0,0,0)] , "time" : 1, "easetype": "easeInOutSine", "oncomplete" : "ExitState_Dodging", "oncompletetarget" : gameObject});
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avatar image youngapprentice · Jan 01, 2013 at 06:42 PM 0
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Is my syntax incorrect?

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Answer by jogo13 · Jan 01, 2013 at 11:33 PM

If you are using C# you might need to declare the Vector3 array like:

new Vector3[]{posToTween, new Vector3(0,0,0)}

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avatar image youngapprentice · Jan 01, 2013 at 11:59 PM 0
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I am using Unityscript.

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