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box colliders with rigidbodies passing through each other
hello,i have 2 game objects,each of which have a box collider and a rigidbody,as well as a lookat script with make the objects lookat two different targets(One rigidbody to one target) continuously .my issue is that when the box collider Objects look at the target object they are supposed to look at,they do not collide with each other but just pass through.i have done an oncollisionenter() check and debug.log shows that they are indeed coming in contact but they simply pass through each other which is not the desired result .i want them to collide with each other and not let the other pass through.i am moving the target objects with transform.translate.the two rigidbodies(empty gameobjects) and separate and have their own colliders drawn.Please Help!