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Question by alilograpi · Dec 31, 2012 at 04:27 PM · mousefollowflashlight

Make the flashlight follow the mouse.

Here is a flashlight script :

 var flashlightOn : boolean = false;
  
 function Update () {
     //Checks if the boolean is true or false.
     if(flashlightOn == true){
         light.intensity = 1;//If the boolean is true, then it sets the intensity to what ever you want.
     } else {
         if(flashlightOn == false){
             light.intensity = 0;//If the boolean is false, then it sets the intensity to zero.
         }
     }
    
     //Checks if the F key is down and whether the boolean is on or off.
     if(Input.GetKeyDown(KeyCode.F) && flashlightOn == false){
         flashlightOn = true; //If the f key is down and the boolean is false, it sets the boolean to true.
     } else {
         if(Input.GetKeyDown(KeyCode.F) && flashlightOn == true) {
         flashlightOn = false;//If the f key is down and the boolean is true, it sets the boolean to false.
         }
     }
    
 }

How can I make it follow my mouse ?

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avatar image Lovrenc · Dec 31, 2012 at 05:56 PM 0
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//Checks if the boolean is true or false.

This is an epic comment :)

avatar image Blasfemmy · Dec 31, 2012 at 06:56 PM 0
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lol this is a copy-pasta'd script from here: http://forum.unity3d.com/threads/31926-Flashlight

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Answer by Blasfemmy · Dec 31, 2012 at 06:05 PM

First, attach this script to a spotlight. Then make this spotlight a child of your main camera. Simply adjust the spotlight so that it looks as if it is being emitted by an unseen flash light.

If you have a 3D model of a flashlight, attach the spotlight (with the script attached) to this flashlight game object, then attach the flashlight game object to the main camera.

If you move the model/ spotlight around, you can position it so that it looks like it is being emitted from a first person view of a(n) (un)seen flashlight.

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