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Question by Azaroth · Dec 31, 2012 at 09:57 AM · cameraobjectskyboxview

View through objects

Hello, i have a normal map with an also normal skybox. The problem is that when an object (big rock in my case) is far from the camera, the player cant see it and as a result, he can see the sky. How can i fix that?

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avatar image save · Dec 31, 2012 at 10:11 AM 0
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Do you use LOD for the stone?

avatar image Azaroth · Dec 31, 2012 at 05:24 PM 0
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No, i use free unity

avatar image Bunny83 · Dec 31, 2012 at 05:51 PM 0
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Well, what is a "normal" map (i guess you don't mean a normalmap aka bumpmap) and what's a normal skybox? You mean the built in skybox which is set in the rendersettings?

Also what is "big" when expressed in units and what is "far" expressed in units?

Also you could include your camera settings for near and far clipping plane.

Feel free to edit your question

avatar image Azaroth · Dec 31, 2012 at 06:34 PM 0
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Thank you but i dont need to edit my question. As i said its a normal map 1000x1000 with some rock meshes and one skybox of the build-ins. I also dont think that far and big play any role in this. Compared with the fps size i can say many times bigger and many meters away

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Answer by whydoidoit · Dec 31, 2012 at 10:45 AM

Increase your camera's far clip plane or add distance fog...

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avatar image whydoidoit · Dec 31, 2012 at 10:46 AM 2
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Don't make the far clip plane bigger than you need it (it affects the ability to deter$$anonymous$$e accurately whether objects are infront of or behind each other).

avatar image Fattie · Dec 31, 2012 at 11:06 AM 0
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"it affects the ability to deter$$anonymous$$e accurately whether objects are infront of or behind each other"

huh - awesome thx

avatar image Azaroth · Dec 31, 2012 at 05:24 PM 0
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i tried, it doesnt work :(

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Answer by Azaroth · Jan 15, 2013 at 04:49 PM

Anyone knows how to fix it guys? Why this happens?

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avatar image Azaroth · Jan 18, 2013 at 07:47 AM 0
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Nvr$$anonymous$$d i found it. For anyone interested its the clipping option on the camera component

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