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Question by daivd.ramz · Dec 31, 2012 at 09:04 AM · import

import package with script

hi guys, i want to import a unitypackage to my project. i use this code:
AssetDatabase.ImportPackage(Application.dataPath+"/package.unitypackage",true);
but Nothing is added to the project

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Answer by dorpeleg · Dec 31, 2012 at 03:53 PM

This is taken from the documentation:

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

It means this is an editor script, not something you can use at run-time.

If you are using it in editor, then there might be something wrong with your path.

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avatar image daivd.ramz · Dec 31, 2012 at 04:14 PM 0
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in my project this path exist: Assets/Standard Assets/Editor

avatar image dorpeleg · Dec 31, 2012 at 04:33 PM 0
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I think you didn't understand. The script you made that is running the ImportPackage line, needs to be located in /Editor for it to work. This means it can only be run trough the editor and not during gameplay. Is that what you are doing?

avatar image nishatj · Jan 14, 2015 at 05:35 AM 0
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Can this be done at runtime?

avatar image dorpeleg · Jan 16, 2015 at 05:20 PM 0
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@nishatj no, if you want to load stuff at runtime, use asset bundles.

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