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Question by CeejayZSmith · Nov 23, 2012 at 08:00 PM · movementfpscontrollergun

Help with fps script

im making a fps i have the movement scripts and made a gun movement script so the gun moves realistically but i need someone to tell me how i would make the gun move when i jump of something like it will bob down then come back up but i want to know how i would do that thanks sorry if you dont understand its abit hard to explain oh and its in javascript by the way.

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Answer by venhip · Nov 23, 2012 at 08:22 PM

If you're doing animations I always find it helpful to approximate the movement in real life and think about how you move: Get a pen and hold it like a gun then jump off something. You may look a little silly doing it but its worth it if you get better animations.

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Answer by Griffo · Nov 23, 2012 at 08:06 PM

I would use an animation of the gun going down then coming back up, I'd use a boolean to check when the player jumps and when set true the animation would play, and put the animation on layer 2 so it has priority over any other animations you are using like head bobbing, walking, idle .. ect

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avatar image CeejayZSmith · Nov 23, 2012 at 08:22 PM 0
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but say if i only fell down only little abit and fell of a building how would i change the diffrent height of it going down

avatar image Griffo · Nov 23, 2012 at 08:44 PM 0
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On the Asset store is Ultimate FPS Camera, it's worth a look, it uses something called spring physics that will give you a distance depending on how far / hard you jump.

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