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Question by JanTuts · Dec 30, 2012 at 08:39 PM · lateupdatedisabledgeneral

Is LateUpdate() always called, even if the script is disabled in the Inspector?

The Unity Scripting documentation for MonoBehaviour reads:

Note: The checkbox for disabling a MonoBehavior (on the editor) will only prevent Start(), Awake(), Update(), FixedUpdate(), and OnGUI() from executing. If none of these functions are present, the checkbox is not displayed.

Also, on the same page, LateUpdate() is the only function that reads:

.

..if the Behaviour is enabled.

instead of...

.

..if the MonoBehaviour is enabled.

Does this mean that a script's LateUpdate() still gets called, even if the script is disabled in the Inspector?

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Answer by save · Dec 30, 2012 at 08:47 PM

It's not called when you disable it. Try it yourself:

 import System;
 
 private var frameCount : int = 0;
 
 function LateUpdate () {
     Debug.Log("LateUpdate called "+System.DateTime.Now+" on frame "+frameCount.ToString());
     frameCount++;
 }
 
 function OnEnable () {
     Debug.Log("OnEnable called "+System.DateTime.Now+" on frame "+frameCount.ToString());
 }
 
 function OnDisable () {
     Debug.Log("OnDisable called "+System.DateTime.Now+" on frame "+frameCount.ToString());
 }
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avatar image JanTuts · Dec 30, 2012 at 09:15 PM 0
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Hmm... O$$anonymous$$, thank you! :D Although now I REALLY wonder why it's written like that in the Scripting documentation... :P

avatar image Eric5h5 · Dec 30, 2012 at 09:34 PM 2
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Because the author forgot about LateUpdate.

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