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Question by treefungus · Dec 30, 2012 at 08:30 PM · collisiontransformpositionenemylives

transporting player to gameobject when it collides with different gameobject

I need a script that when the player runs into the enemy gameobject, it takes a life away from the player (in a gui head up display) and when the player reaches 0 lives it transports them to a gameobject at the start and replenishes their lives back to 3. heres what I have so far but its not right for what i want:

var Life = 3;

function OnGUI( ) {

GUI.Box(Rect(350, 35, 120, 30),"Lives:" + Life); }

var otherPlace : Transform;

function OnTriggerEnter(other : Collider) {

var player = GameObject.Find("player");

player.transform.position = otherPlace.position; Life--;

}

Thanks!!

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