Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Logopolis · Feb 12, 2016 at 03:59 AM · uiguigraphics

GUI elements sometimes flicker or flash, briefly showing incorrect sprite images

The GUI elements of the game I'm working on will sometimes flash. The flashing appears to momentarily show different sprite and font images instead of the correct sprite images in the GUI elements, as if they were, for just one frame, looking at the wrong positions in graphics memory.

There is no specific correlation with any particular action or event in the game, with the incidence of the flashing. But, it does seem to happen when the game engine is being taxed in some way; resizing the map due to the UI layout changing, moving to a different area of the map, or displaying a particle effect are some of the most common times it will happen, but it will also happen sometimes just when a button is pressed.

This video shows the flickering: https://youtu.be/Qn09vlA6JQc

It happens when I run the game on two of three PCs I've tried it one.

Any idea how to fix this? Thank you.

Example: Here is how this corner of the GUI should look:

alt text

Here is one of many variations that it briefly flashed to for a frame:

alt text

screenshot-141.jpg (130.2 kB)
screenshot-147.jpg (151.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Logopolis · Feb 25, 2016 at 07:15 AM

It turns out that a lot of other people were seeing this same problem, eg:

http://answers.unity3d.com/questions/1110009/whole-ui-flickering-when-animated.html

http://forum.unity3d.com/threads/some-objects-have-the-wrong-texture-randomly-for-a-single-frame-at-a-time.376747/

At long last it was fixed in early February, in patch version 5.3.2p1. I've downloaded the new version and so far the problem seems to be completely fixed!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SEVO · Jan 11, 2017 at 06:26 PM 0
Share

I was suffering this issue terribly on any animated GUI elements, so I just updated from 5.3.2f1 to 5.3.2p2, the flickering is gone, thank goodness :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

58 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to scale triangle created by GL(using viewport position) with scale factor of Canvas? 0 Answers

Non rectangular GUI Mask / Matte? 2 Answers

How to handle UI/Space mixed scene? 2 Answers

How to convert unity editor GUI functions to something that can be used in game? 0 Answers

UI Button multiple parameters 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges