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Question by pokeyoshi3 · Dec 30, 2012 at 02:21 PM · multiplayerdontdestroyonloadlevelload

DontDestroyOnLoad resets my variables

heres the problem i have:

 //currentlevel = 0
 var someplayername = "player";
 var somematchname = "MPGame";

 function Start(){
     DontDestroyOnLoad(this);
 }
 function CreateServer(){
     //Creating server
     somematchname = enteredmatchname;
 }
 // now loading multiplayer things and so on
 // loading level 1

 // i leave the multiplayer game
 function OnDisconnectFromServer(){
      var somematchname = "MPGame";
      Application.LoadLevel(0);
 }

why does it reset the playername?

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Answer by Winterspree · Jan 15, 2013 at 03:37 PM

The DontDestroyOnLoad() function should be called in the Awake() function and not Start(). And try using this.gameObject as an argument instead of just this :)

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avatar image pokeyoshi3 · Mar 19, 2013 at 07:17 PM 0
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ok i already fixed it: i forgot to put out the application.loadlevel(Application.LoadedLevel); function out of the connecion function..

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