- Home /
This post has been wikified, any user with enough reputation can edit it.
2d physics car controller
Hello, anyone have the 2d physics car controller? i write my own, but he work slow and not realistic. Try to find in internet but unsuccessful. I use 2d toolkit and e2d plugins;
In my controller for wheels i use Hinge Joint, Shpere collider and rigidbody, The car movment is realized through AddRelativeTorque. But AddRelativeTorque work slow, even if I put 5000.
Comment
Answer by RPGstandard · Aug 01, 2013 at 10:47 AM
A configurablejoint might work better than a fixed joint, why not have a look then
http://docs.unity3d.com/Documentation/ScriptReference/ConfigurableJoint.html
I think Joint is not to blame for the unrealistic physics