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Unclear shadows at small scale
I've found that at real world scale (about a 5cm square for this chessboard) my shadows look terrible. See the first image where the shadow is a floating blob.
If the scene is scaled up to 100x and the camera re-positioned, tada... nice shadows. See the picture with a well defined shadow.
Why is this? Is there a way I can get the shadows to display nicely at real-world scale units? I've tried playing with various camera settings and had some success with making a more reasonable clipping plane and a "very high" shadow resolution, but not enough to make the result acceptable.
The scene uses just one directional light.
Answer by ChrisJD · Aug 11, 2013 at 02:10 AM
I realise this question is a few months old but I've just had the same problem. Solution was:
Go to the Quality Settings and adjust Shadow Distance to a sensible value for the size of the area you are using. If you just have a scale chessboard you probably want it all the way down to 1m (or less if that works). In my case my area was only about 7x7m in Unity units with the view point in the center so the distance to ~5.
Then on the directional light I turned the shadow Softness and Softness Fade down to fairly low values. 2.05 and 0.15 respectively in my case.
Actually I have the same problem, but the solution you posted does not work, no matter what I do on the quality setting the shadows on any object of 2units of height (which translates as 2 meters) still has the shadows looking bad, if someone has had this problem before I would appreciate some input to fix this problem with out changing the scale of the objects, as I feel having the game working in real world scale is actually very practical.
necro reply here but it looks like you just need to change the Bias