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Question by sohailkhan · Nov 12, 2014 at 10:26 AM · raycast

script is not working Using raycast show PopUp on click

Hi I new to Unity C# Scripting

I am trying to destroy object and show popup using raycast hit on mouse click

i am able to detect object on raycast hit but unable to show popup and destroying object

Please help me on this C# script

i have two script

  1. for player to detect object

  2. to show popup and destroy object

  3. Player Script... using UnityEngine; using System.Collections;

public class Select : MonoBehaviour { public RaycastHit hit; // Use this for initialization void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     Ray ray = Camera.main.ScreenPointToRay (new Vector3 (Screen.width / 2, Screen.height / 2, 0));
     if (Physics.Raycast (ray, out hit, 10)) {
         if(Input.GetMouseButton(0)){
             if(hit.collider.gameObject.GetComponent<Interact>()){
                 hit.collider.gameObject.GetComponent<Interact>().OnLookEnter();
             }
         }
     }
 }

}

2.Object Script using UnityEngine; using System.Collections;

public class Interact : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {

 }
 public void OnLookEnter(){
     GameObject.Find("First Person Controller").GetComponent<MouseLook>().enabled = false; 
     GameObject.Find("Main Camera").GetComponent<MouseLook>().enabled = false;
     Time.timeScale = 0.0f;
     GameSettings.counter++;
     GameSettings.showExitPopup = false;
     Destroy (GameObject.Find("iPhone"));
     if(GameObject.Find("iPhonePopup")){
         GameObject.Find("iPhonePopup").SetActive(true);
     }
 }

}

Please Help ....

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