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Question by andreahmed · Mar 13, 2014 at 12:50 PM · audioaudiosourceaudioplay

Playing sound without destroying it again

Hi all, I'm new to unity sound engine. Is it possible to play for example a bounce sound, several times, but without destroying the previous instances?

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avatar image flamy · Mar 13, 2014 at 12:52 PM 0
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There wont be a use it it!! What exactly are u trying to achieve!

avatar image andreahmed · Mar 13, 2014 at 01:05 PM 0
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I would like to have a bounce sound whenever I collide, the thing is the previous bounce gets destroyed when the new collision happens, and that's what I don't want to happen.

avatar image Dblfstr · Mar 13, 2014 at 01:40 PM 0
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What is wrong with

 OnCollisionEnter(Collision col){
 audio.Play();
 }
avatar image Dblfstr · Mar 13, 2014 at 01:40 PM 0
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To truly understand, we would need to see some code. And a little more explanation.

avatar image andreahmed · Mar 13, 2014 at 01:46 PM 0
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What's wrong with the above, is when a new collision happens, the previous sound gets removed when its played again. I need to keep the previous audio.

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Answer by WhendricSo · Mar 13, 2014 at 02:41 PM

(C#)

public AudioClip bounceSound;

OnCollisionEnter (Collision collision) { audio.PlayOneShot(bounceSound); }

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