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               Question by 
               smirlianos · Dec 26, 2012 at 03:35 PM · 
                javascriptdestroyontriggerenterloaddontdestroyonload  
              
 
              Don'tDestroyOnLoad issue, please help :(
I have this script in a manager GameObject.
 var musicAudio : AudioClip;
 
 function Start () {
     audio.PlayOneShot(musicAudio);
 }
 
 function Awake () {
     DontDestroyOnLoad (this);
 }
and this one in a trigger that changes the level.
 var level : int;
 
 function OnTriggerEnter (other : Collider) {
     if(other.gameObject.CompareTag("Player")){
         Application.LoadLevel(level);
     }
 }
But when the player enters the trigger, nothing happens. I tried without the manager script, and it worked perfectly. But when I use it, notfing happens. Any help guys?
hthanks in advance! :)
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by paulaceccon · Dec 26, 2012 at 07:23 PM
Have you tried DontDestroyOnLoad (this.gameObject) ?
Your answer
 
 
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                