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Question by
KiritoAsunaYui · Apr 27, 2020 at 02:29 AM ·
collisiongameobjectrigidbody
My rigidbody is floating away, its a child of a parent
So picture this. There is a cylinder with another smaller cylinder as a child that has a rigidbody on it. I want it to collide with another rigidbody or gameobject and detect it. As of now, the child with the rigidbody floats away (as gravity is disabled on it) whenever it collides with something. It will be able to move in the future, think like a sword, but I don't want it to float away. Are there any simple and understandable fixes to this? Thank you for your help!
Comment
I think I will need more information than that. You are saying that I need a kinematic on the child cylinder? Then what about the other boolean? By the way, I will probably have two swords so will they collide with each other? I want them to do that. Thank you!