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Question by Lemo76 · Feb 13, 2013 at 06:21 AM · collisiongameobjectparticle

Stop Door Loop

I have a scene where I hit a switch and a door opens. My gun is a stream of particles. The problem I have is when I constantly shoot the switch, the door opens then loops and opens etc.. How can I fix this so that it only plays the door animation once? I've tried things like booleans but that doesn't work. Here is the script applied to the switch:

var TheDoor : GameObject;

function OnParticleCollision () {

TheDoor.animation.Play("opendoor"); }

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Answer by iwaldrop · Feb 13, 2013 at 06:32 AM

You need to set the Animation Wrap Mode to Once or Clamp Forever, depending on your use case.

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avatar image Lemo76 · Feb 13, 2013 at 06:49 AM 0
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var TheDoor : GameObject;

function OnParticleCollision () {

TheDoor.animation.Play("opendoor"); TheDoor.animation.wrap$$anonymous$$ode = Wrap$$anonymous$$ode.Once; }

The door still seems to go on a loop. Just remember, the gun is shooting a continuous stream of particles when I click.

avatar image iwaldrop · Feb 13, 2013 at 06:56 AM 1
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Oh, well if that's the problem then you need to keep track of the state of the door. You can't just keep playing Open if it's already open!

 private bool isOpen;
 
 function OnParticleCollision ()
 {
     if (!isOpen)
     {
         TheDoor.animation.Play("opendoor");
         isOpen = true;
     }
 }
avatar image Lemo76 · Feb 13, 2013 at 07:19 AM 0
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Thanks it works!!! You might have noticed I ask a few newbish questions because I'm just trying to absorb all the javascript knowledge.

avatar image iwaldrop · Feb 13, 2013 at 07:23 AM 0
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'Noob' questions are totally fine! Everybody starts somewhere. :)

avatar image iwaldrop · Feb 13, 2013 at 07:24 AM 0
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Oh, and accept the answer by thumbs upping it.

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