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Question by LoKko_777 · Dec 29, 2012 at 10:03 AM · animationfbxthird person controller3rd person controller3ds max

Problem importing a fbx animation to a 3rd person controller

Hello, I made an animation with 3ds max for a character (running, idle, jumping and walking) and added the default scripts from unity 3rd person controller and 3rd person camera. When I import the animation on fbx (with bake option and Y-Up setting), appears in the preview windows of every animation, but when I play the test screen the character doesn't plays any animation.

I put every animation in order in the script following the tutorial but the console shows me that error:

The character you would like to control doesn't have animations. Moving her might look weird.

UnityEngine.Debug:Log(Object) ThirdPersonController:Awake() (at Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js:99) Thanks
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avatar image Lovrenc · Dec 29, 2012 at 10:36 AM 0
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Did you set animations variables of 3rd person controller script? (Select you caracter and look at 3rd person controller script options in editor).

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Answer by LoKko_777 · Dec 29, 2012 at 12:17 PM

Do you mean at the Idle animation, Walk animation and the others?

alt text

If is that, I put the animations from the fbx file in the third person controller script.

Or do you mean at the code script?


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