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Question by AtomicMarine · Aug 10, 2012 at 05:27 PM · networkingmultiplayerinstantiation

Unity Networking - Instantiation

I have a small problem, when I have 2 or more players on my multiplayer network, when I click to shoot with the one player the other player proceeds to shoot as well and vice versa. I need it that both players can instantiate projectiles independently.

Any Advice? Thanks

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Answer by ScroodgeM · Aug 10, 2012 at 08:53 PM

methinks you have a input controller on player/gun that handles fire button pressing and shoots. so you just need to disable/avoid this handling on remote player.

explain how you handle fire button and shoot to got explained answer.

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avatar image AtomicMarine · Aug 16, 2012 at 05:56 PM 0
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Thank you this worked well, I just had to move all the controls to the client as opposed to the player. The refractoriing of the code was a bit of a mission as the game is an Action RPG Stratergy Shooter so many variables and control systems had to be re worked, but it works perfectly now. Thanks again.

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