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Question by Entwicklerpages · Apr 16, 2014 at 02:48 PM · inputkeycodeinput.getkey

Differnce between KeyCode.Mouse0 and GetMouseButton(0)

Is there any difference if I use

if (Input.GetKey(KeyCodes.Mouse0))
{
    //...
}

or

if (Input.GetMouseButton(0))
{
    //...
}

Are there any differences? (perfocmance, etc.)

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avatar image Graham-Dunnett ♦♦ · Apr 16, 2014 at 04:44 PM 1
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No, don't think there are any differences. I've used Unity for 5 years and never knew there was a Get$$anonymous$$ey() that gave mouse events. I'd think that was well off the beaten path, so use Get$$anonymous$$ouseButton() like everyone else. ;-) Then again, both will probably end up in the same Unity runtime code.

avatar image Harinezumi · Feb 09, 2017 at 08:53 AM 0
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I know this is an old question, but I'm still interested in a more detailed answer. The reason is that I find using an int constant as parameter really repulsive, so would prefer the enum version, if the result is the same.

So for example:

 Input.Get$$anonymous$$ouseButton(0); // parameter could be 1 or 2 as well
 // vs.
 Input.Get$$anonymous$$ey($$anonymous$$eyCode.$$anonymous$$ouse0); // parameter could be $$anonymous$$ouse1 or $$anonymous$$ouse2 as well

Would this be the same?

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