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Real time lightning?
So with the new release of unity, directx 11 and revamped graphics, is there any new stuff for real time global illumination lightning (like cryengine or enlighten)? or any way to get it? thanks in advance.
Answer by liszto · Dec 28, 2012 at 10:19 PM
the real time global illumination lightning haven't change since Unity 3
To have dynamic (so real time shadow) you need to have pro version as mentioned here
To have Global Illumation in your baking process, you need to have pro version too.
To bake lightmaps, you just need to have free/pro version both are ok.
During the lightmaps process, you can't exceed 255 lightmaps textures. To allow baking on objects, you need to check "Generate lightmap UV" in the parameters importer of your asset if it's one of yours. If you currently use Unity primitive (cube / sphere, ...) you can ignore this.
And you need to allow the baking on this object by checking the box in the top right corner of your object inspector (static object)
ok. i'm new to this so it is possible? is there any workaround to get rid of the stock limitations or i only can bake through lightprobes?
I edit my previous answer, if you need more information just ask
so there is no global illu$$anonymous$$ation for dynamic objects, right?
nowadays no. I don't think so. $$anonymous$$aybe someone else can comment to confirm this
So I can confirm there is no Global Illu$$anonymous$$ation on dynamic objects. The only way to approche this (and not really sure of what I gonna say) it's to use light probes to simulate shadow on dynamic objets so I suppose if you bake with GI activate simulate shadow must apply some kind of GI on moving surfaces.
Answer by lince5 · Jan 02, 2013 at 01:14 PM
ok, thanks to clarify.
Don't forget to use answer only for real answer then use comment ;)
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