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C# Randomly Adding Elements from stringListA to stringListB
I'm trying to take a random amount of elements from stringListA and add it to stringListB. I also want to randomize the order of elements that are added to stringListB. I was able to randomize the order but I'm not sure how to randomize the amount.
public class RandomAmountAndOrder : MonoBehaviour {
public List <string> stringListA;
public List <string> stringListB;
void Start(){
stringListA = new <string>(){
"one",
"two",
"three",
"four",
"five",
};
for (int a = 0; a < text.Length; a++){
stringListB = new <string>(){
stringListA[UnityEngine.Random.Range(0, 5)],
stringListA[UnityEngine.Random.Range(0, 5)],
stringListA[UnityEngine.Random.Range(0, 5)],
stringListA[UnityEngine.Random.Range(0, 5)],
stringListA[UnityEngine.Random.Range(0, 5)],
};
}
}
}
Comment
I'm assu$$anonymous$$g adding the same value more than once is deliberate?
Best Answer
Answer by clunk47 · Feb 11, 2014 at 04:25 AM
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Example : MonoBehaviour
{
List<string> a = new List<string>(){"1", "2", "3", "4", "5"};
List<string> b = new List<string>();
IEnumerator Start()
{
while(true)
{
for(int i = Random.Range (0, a.Count); i < a.Count; i++)
{
b.Add (a[Random.Range (0, a.Count)]);
}
foreach(string s in b)
print(s);
yield return new WaitForSeconds(1);
//Reset b
b = new List<string>();
}
}
}
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