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Question by Sequence · Feb 11, 2012 at 12:11 AM · animationcrossfade

CrossFade won't crossfade animation, it just jumps to it.

Hey,

I've got an animation for a camera I created in the animation editor. Just a camera path for a fly-thru of a cave. Upon playing it with CrossFade, the camera just jumps to frame one of the animation. Shouldn't the camera make a nice, smooth transform over to the beginning of the animation? Right now the camera just snaps to frame one of the animation and then plays. I don't know why it does this...

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avatar image Owen-Reynolds · Feb 11, 2012 at 03:35 AM 0
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CrossFade normally takes 3 tenths of a second to fade in. Is it really snapping, or just moving way over to the cave so quickly that it appears to snap? You can increase fade-in time with CrossFade("abc",0.8);.

avatar image Sequence · Feb 11, 2012 at 01:18 PM 0
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I tried increasing the fade time to 3 seconds once, didn't seem to work. Any other possible causes? Like, maybe the camera needs to already be in an animation for the crossfade to work?

avatar image Owen-Reynolds · Feb 11, 2012 at 03:24 PM 0
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For bone-based animations, CrossFade from no animation works perfectly.

But, easy enough for you to test -- make a dummy 3-keyframe "tiny wiggle" animation, Played in start. For real, should be "do nothing" but a tiny wiggle allows you to verify it's playing.

avatar image Saitodepaula · Sep 14, 2012 at 12:37 AM 0
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CrossFade goes from one animation to another. $$anonymous$$aybe if you go from no animation to first animation it does not smooth?

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