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Question by timo0060 · Jun 18, 2012 at 02:12 PM · javascriptenemymoving

Enemy Moving Does Not Work With A Model?

So I wrote my enemy script originally with just a unity Sphere as the place holder of my enemy. I was happy with it, and it worked. I've made my enemy model and implemented it into unity. I attached the same scripts and gave it the same values as the enemy placeholder. When I run the game however, the enemy just sits there and does nothing, but shoot towards my feet when i come into range. Here's my movement code (Keep in mind, I'm making a sidescroller on the x and y axis):

 amtToMove = movespeed * Time.deltaTime;
 
 if(forward)
 {
     transform.Translate(Vector2.right * amtToMove);
 }
 
 if(!forward)
 {
     transform.Translate(Vector2.left * amtToMove);
 }

Forward is already set to true, and movespeed is = 5, it's also an Int. The enemy just has a sphere collider right now.

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Answer by Berenger · Jun 18, 2012 at 02:50 PM

The animaion's component is attached to the same transform you're trying to move, and it overrides it. Create an empty gameObject, make your character a child of it, remove the scripts that moves the player and add it to that empty game object.

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avatar image timo0060 · Jun 18, 2012 at 05:39 PM 0
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Thank you very much. I didn't know it was such a simple solution.

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