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Question by fffMalzbier · Jul 26, 2011 at 09:12 AM · inputsmoothacceleration

Input Acceleration low-cut + smooth

I'm trying to rotate my camera based on the Input.acceleration.y. The usual Problem is that the acceleration values are not smooth and very sloppy.

So i tried to low-cut and smooth the acceleration. Here is what i tried.

That does not work proper, but i cant find out what to do to get it working.

 float newrotation = 0;
 float tmp = Input.acceleration.y;
 if(Input.acceleration.y >= lastacceleration.y + 0.05 ||Input.acceleration.y <= lastacceleration.y -0.05)
 {
     tmp = Input.acceleration.y;
     tmp = Mathf.Lerp(lastacceleration.y , tmp,Time.deltaTime *20);// tmp
 }
 else
 {
 tmp = lastacceleration.y;                
 }
 newrotation =  tmp *90f;
 
 lastacceleration = Input.acceleration;
 
 camerago.transform.localRotation = Quaternion.Euler( 0,0,newrotation);
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Answer by biohazard · Jul 26, 2011 at 09:36 AM

if you want a less-sensitive accelerometer then i suggest you save the Input.acceleration into a variable and divide it by a certain number to vritually smoothen it's sensitivity, then use this variable instead of the real Input.acceleration.

Hope i helped

bio

"edit":

If you're looking for smoother steps concerning your acceleration, you can interpolate them using Mathf.Lerp

link to reference : http://unity3d.com/support/documentation/ScriptReference/Mathf.Lerp.html

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avatar image fffMalzbier · Jul 26, 2011 at 09:54 AM 0
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The big problem it that the input is in range -1 to 1 in steps of 0,1 , that means 20 steps for 360 (or 180 not sure now) degrees. That make it like jumping and not smooth rotating like it should.

avatar image biohazard · Jul 26, 2011 at 09:57 AM 0
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@fff$$anonymous$$alzbier edited my answer

avatar image fffMalzbier · Jul 26, 2011 at 10:34 AM 0
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Im not rely sure why i posted the code i used.

i tried already to use $$anonymous$$athf.Lerp but i cant get it working like it should.

tmp = $$anonymous$$athf.Lerp(lastacceleration.y , tmp,Time.deltaTime *20);

avatar image biohazard · Jul 26, 2011 at 10:49 AM 0
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@fff$$anonymous$$alzbier try replacing Lerp with Clamp, it's what i used to interpolate between rotations

avatar image fffMalzbier · Apr 27, 2015 at 04:08 PM 0
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Just to make sure... Clamp is not what you are looking for... It has noting to do with interpolation.

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