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Question by Ochreous · Dec 27, 2012 at 03:28 AM · modelcountpolygon

Finding the Polygon Count in Unity

Hi Everyone, how do you find the polygon count of a model in unity 3d?I've only found the vertex and tris counts.

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Answer by clunk47 · Dec 27, 2012 at 03:39 AM

A polygon is any closed figure made up of 3 or more line segments. The triangle qualifies, and it is the "most simple" polygon as it has the least number of sides. Therefore, your tri count in Unity would be your poly count.

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avatar image Loius · Dec 27, 2012 at 05:04 AM 1
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To add a little bit of clarification, Unity actually ignores polygons entirely - models are ONLY made up of triangles (which are sent to the graphics card), and there is no 'polygon' information stored.

As far as I'm aware, this is also how most or all 3D modelling programs handle polygons as well; they just have a layer of 'niceness' to you-the-user when they visually combine coplanar triangles into one polygon.

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