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Question by
tr1stan · Dec 27, 2012 at 03:27 AM ·
shaderexplosionpost-process-effectdistortionfx
Vertex based screen deformation fx
A keynote on Unite 11 mentioned a image deformation post-effect by using vertex shader (no pixel shader). It was effective to generate explosion/blast effect on mobile platforms.
http://blogs.unity3d.com/wp-content/uploads/2011/09/Shadowgun_Unite2011.pdf
Can someone give me hint on how to achieve this?
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