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Question by RamboPanda · Sep 05, 2011 at 06:27 AM · iosiphone

Triggering not working for iOS

Hello. I'm trying to get my player to win by going through a cube and if time is below 60 secs, the "Win" level will be activated. It works on the PC but not on the iPhone. What should I do?

Here's the script:

 var levelGoal: GameObject;
 var levelCompleteSound: AudioClip;
 
 var mainCamera: GameObject;
 var otherScript : Countdown;
 
 private var playerLink: GameObject;
 
 function OnTriggerEnter () 
 {
     Invoke("thescore",0);
     if(otherScript.restSeconds > 0)
     {
     LevelCompleted();
     }
 }
 
 
 
 
 function LevelCompleted()
 {
 mainCamera.GetComponent(AudioListener).enabled = false;
 mainCamera.active = true;
 mainCamera.GetComponent(AudioListener).enabled = true;
 
 if (levelCompleteSound)
 {
 AudioSource.PlayClipAtPoint(levelCompleteSound, levelGoal.transform.position,
 2.0);
 }
 
 
 Application.LoadLevel("Win"); 
 }

Thank you. :)

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avatar image mohanrao164 · Sep 05, 2011 at 06:42 AM 0
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Here the trigger is entered some where the trigger must be exit.i think in script the trigger is entered but not exit ed.so that is the problem i think.

avatar image RamboPanda · Sep 05, 2011 at 07:39 AM 0
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Okay I just tried it. It works! Thank you so much!! :D

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