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Question by ina · Jan 16, 2013 at 12:12 PM · androidscreenlandscapescreen.widthscreen.height

Screen.width and Screen.height sometimes flipped for Android

Is it just me or is Screen.width and Screen.height sometimes flipped for Android on 3.5.7 when on Landscape?

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Answer by Bunny83 · Jan 16, 2013 at 12:51 PM

What do you mean by flipped?

I use a lot GUI stuff on Android and i use GUILayout in this rect:

 GUILayout.BeginArea(new Rect(0,0,Screen.width, Screen.height));

It always represents the screen. So in Landscape mode Screen height is approximately the portrait's Screen.width. It doesn't exactly match since Android uses a soft-menu-bar (back / home button) which is subtracted from the actual height.

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avatar image ina · Jan 17, 2013 at 02:14 AM 0
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Okay, so in landscape mode, you have to use Screen.height when you actually mean Screen.width... it's annoying because this isn't so for iOS...

avatar image Bunny83 · Jan 17, 2013 at 11:14 AM 0
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Uhmm, no, it's the same on iOS. When you rotate the screen the width / height changes.

avatar image Imankit · Jan 17, 2013 at 11:32 AM 0
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Its absolutely same on IOS...

avatar image ina · Jan 19, 2013 at 07:41 AM 0
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It seems to change with each version of Unity.. Screen.width/height was not flipped in landscape in at least one previous version

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