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Question by bruga94 · Dec 26, 2012 at 10:32 PM · soundtarget

Assigning the script over the target (from surviving island)

I'm on the target part, putting a target collision over the target (inside the target_pivot). It says me that I have to drag the target_hit and the target_reset audio files from the book assets to the relevant public variables in the inspector.

I can't drag the two sounds there, it gaves me one or I only see one, and then I want to play the game but gives me the next errors in the same line of the same script and I don't know why :(

This is the code:

 #pragma strict
 
 function Start () {
 targetRoot = transform.parent.transform.parent.animation;
 }
 function OnCollisionEnter(theObject : Collision){
 if(beenHit==false && theObject.gameObject.name=="coconut"){
 StartCoroutine("targetHit");
 }
 }
 
 function targetHit(){
 audio.PlayOneShot(hitSound);
 targetRoot.Play("down");
 beenHit=true;
 
 yield new WaitForSeconds(resetTime);
 
 audio.PlayOneShot(resetSound);
 targetRoot.Play("up");
 beenHit=false;
 }
 
 private var beenHit : boolean = false;
 private var targetRoot : Animation;
 var hit Sound : AudioClip;
 var reset Sound : AudioClip;
 var reset Time : float = 3.0;
 
 @scriptRequireComponent(AudioSource)

These are the errors: Assets/Scripts/TargetCollision.js(26,8): UCE0001: ';' expected. Insert a semicolon at the end.

Assets/Scripts/TargetCollision.js(26,9): BCE0044: expecting EOF, found 'Sound'.

Please help me! :(,

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avatar image Lovrenc · Dec 26, 2012 at 10:41 PM 0
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I never coded in this language, but is "hit Sound" really allowed variable name? I assume variable names delaration does not allow whitespace (in your case, space). Try using "hitSound". And do the same for other variables.

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Answer by clunk47 · Dec 28, 2012 at 03:17 AM

Don't use spaces in variables. You had things like been Hit, you need to have either been_Hit or beenHit. And the opposite, you didn't have a space in your @scriptRequireComponent, should be @script RequireComponent.... Try this..

 #pragma strict
 
 private var beenHit : boolean = false;
 private var targetRoot : Animation;
 var hitSound : AudioClip;
 var resetSound : AudioClip;
 var resetTime : float = 3.0;
 
 @script RequireComponent(AudioSource)
 
 
 function Start () 
 {
     targetRoot = transform.parent.transform.parent.animation;
 }
 
 function OnCollisionEnter(theObject : Collision)
 {
     if(beenHit==false && theObject.gameObject.name=="coconut")
     {
         StartCoroutine("targetHit");
     }
 }
 
 function targetHit()
 {
     audio.PlayOneShot(hitSound);
     targetRoot.Play("down");
     beenHit=true;
     yield new WaitForSeconds(resetTime);
     audio.PlayOneShot(resetSound);
     targetRoot.Play("up");
     beenHit=false;
 }
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Answer by bruga94 · Dec 28, 2012 at 05:25 AM

Assets/Scripts/TargetCollision.js(32,1): BCE0043: Unexpected token: .

This is my result, the problem was solved but I have this right now haha :(

 #pragma strict
 
 function Start () {
 targetRoot = transform.parent.transform.parent.animation;
 }
 function OnCollisionEnter(theObject : Collision){
 if(beenHit==false && theObject.gameObject.name=="coconut"){
 StartCoroutine("targetHit");
 }
 }
 
 function targetHit(){
 audio.PlayOneShot(hitSound);
 targetRoot.Play("down");
 beenHit=true;
 
 yield new WaitForSeconds(resetTime);
 
 audio.PlayOneShot(resetSound);
 targetRoot.Play("up");
 beenHit=false;
 }
 
 private var beenHit : boolean = false;
 private var targetRoot : Animation;
 
 var hitSound : AudioClip;
 var resetSound : AudioClip;
 var resetTime : float = 3.0;
 
 @scriptRequireComponent(AudioSource)
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avatar image clunk47 · Dec 28, 2012 at 05:32 AM 1
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Did you try the code I posted below?

avatar image clunk47 · Dec 28, 2012 at 05:36 AM 1
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It's in the explanation I gave you. You need to put a space between @script and RequireComponent. Should NOT be @scriptRequireComponent, should be @script RequireComponent.

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