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How to make duplicated objects unique from each other?
WhenI change the texture on one, it changes the texture on all other. How can I stop this?
Can you please supply a little more information, like what are you duplicating, how are you duplicating it and when are you duplicating it?
If you are talking about changing textures on materials...Create a new material, assign the new texture to it, assign that texture to the object(you can do it in the inspector or drag it to the object)
I am just duplicating a house model in the heirachy, and all textures change when I just change one. But, I am just going to make various textured varieties in modeler so its simple. But thanks anyways guys!
Yes, its because the models are using the same material which share the same textures. When you change the texture in the inspector, you are changing the texture on the material, not the model. All you need to do is create new materials with your unique textures and assign those to your models.
Answer by Statement · Dec 26, 2012 at 08:17 PM
You should create a copy of the material of the clone, assign the material the texture that you want to use and finally assign the material to the mesh renderer of the cloned object.
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