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Transform Position, add plus 5
I have this code:
using UnityEngine;
using System.Collections;
public class GunParentScript : MonoBehaviour {
private Camera myCamera;
private Transform GunTransform;
// Use this for initialization
void Start () {
if(networkView.isMine == true){
myCamera = Camera.main;
GunTransform = transform.FindChild("Gun");
}else{
enabled = false;
}
}
// Update is called once per frame
void Update () {
myCamera.transform.position = GunTransform.position;
myCamera.transform.rotation = GunTransform.rotation;
}
}
But I want the (myCamera.transform.position = GunTransform.position;) -> at the update function to add like 5 to it.
I think this is what the position meanse: 0,0,0 and I wan't it to be 0,0,5. Its just a example but that's it actualy
I tried myCamera.transform.position = GunTransform.position + 5; but that didn't work.
Thanks Alot!
matijs
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Best Answer
Answer by PAEvenson · Dec 26, 2012 at 08:01 PM
maybe
myCamera.transform.position = GunTransform.position + new Vector3(0.0f, 0.0f 5.0f);
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