Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by WhisperXD · May 26, 2016 at 09:07 AM · touchattack

how can i make simple combo with ui button,,

need help, i want to make simple combo attack, this my script :

 using UnityEngine;
 using System.Collections;
 
 public class Punch : MonoBehaviour
 {
     private Animator animator;
 
     // Use this for initialization
     void Start ()
     {
         animator = GetComponent<Animator>();
         animator.SetBool ("Attack1", false);
         animator.SetBool ("Attack2", false);
         animator.SetBool ("Attack3", false);
         animator.SetBool ("Attack4", false);
     }
     
     // Update is called once per frame
     void Update ()
     {
     }
 
     public void Attack1()
     {
         animator.SetBool ("Attack1", true);
         print("This Attack 1");
     }
 
     public void Attack2()
     {
         animator.SetBool ("Attack2", true);
         print("This Attack 2");
     }
 
     public void Attack3()
     {
         animator.SetBool ("Attack3", true);
         print("This Attack 3");
     }
 
     public void Attack4()
     {
         animator.SetBool ("Attack4", true);
         print("This Attack 4");
     }
 }
 

and this my animator controller :

alt text

so i just need a simple combo attack system, thanks before,, :D

animato-controller-example.png (36.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mmmpies · May 26, 2016 at 10:14 AM

Easy with the new UI. Add a canvas and then add a button to that canvas.

Change the button text to something more useful like Attack 1. Look at the inspector with the button highlighted and you'll OnClick at the bottom with a plus and minus button. Click on the plus and a slot appears.

What ever item your script is attached to drag onto that slot. Click to the right of the (now full) slot and you'll see one of the options is your script name (Punch) click on that and you'll see the public functions. Select Attack1.

Click play and then click on the button :)

EDIT - if you want a combination then script the transitions, keeps an eye on the animator to see when it goes back to idle then call another attack. Make that a public and you'll be able to call just as I said with Attack1.

Or have different transitions other than just attack -> idle depending on a bool or int settings in the animator. It'll get messy with arrows, so if Combo1 bool is true do attack1 then transition to attack2 when the button gets clicked.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WhisperXD · May 26, 2016 at 11:17 AM 0
Share

thanks for answer, But i need somethink like all my animation into one button. so when i press onetime, the animation just play attack1. When i press twotime , the animation just play attack 1 and attack 2

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

70 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to play attack animation multiple times with mechanim 0 Answers

Making a sword follow mouse movement 1 Answer

Animation with string and attack animation problem 0 Answers

UIButton not working when testing on mobile device 0 Answers

buttons vs touch. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges