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stop camera when collision withh a wall ????
Hi...
in my game I put the camera at the main character , so if it rotate or move the camera will do that too .
my problem :
if the player stand beside the wall then rotate, the camera will go throw the wall , what should I do to let the camera move to the player ( above or behind it ).
thanks
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Best Answer
Answer by kabel · Sep 09, 2011 at 10:18 AM
You have to do a ray cast. That's pretty tricky.
var hit: RaycastHit;
if (Physics.Linecast (vecA, vecB, hit))
{
Debug.Log("I hit something");
return hit.point;
}
It really depends on what you have so far. This post helped me alot when i needed it: http://forum.unity3d.com/threads/16949-WOW-Camera-Movement/page2
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