Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by niqotina · Mar 09, 2014 at 03:31 PM · c#positionplayerscriptingbasics

Help! How to change Real numbers to Natural numbers on Distance Counter script (Noob question)

Greetings everyone, im new on coding (i have only a few days on my back) and Im trying to learn how to make a gui.text telling how many meters my player go.

After a few hours i got this

using UnityEngine; using System.Collections;

public class DistanceCounter : MonoBehaviour {

 public GameObject target;
 float distanceTravelled = 0;
 Vector3 lastPosition;
 
 void Start()
 {
     lastPosition = target.transform.position;
 }
 void Update()
 {
     distanceTravelled += Vector3.Distance(target.transform.position, lastPosition);
     lastPosition = target.transform.position;
     guiText.text = " " + distanceTravelled;
 }

}`

Im getting a lot of decimals running on the screen, p.e. at start it shows "0.01687412" .

What im doing wrong? How should I change my code to get no decimals?

Also, my game is on 2D ,so i should change my Vector3 to Vector2? and also, should i wrote target.transform.position.x instead using target.transform.position?

How it will affect?

Thanks in advance great people.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image niqotina · Mar 09, 2014 at 03:15 PM 0
Share

I solved with help of a friend with $$anonymous$$athf.Round, may it help someone:

 void Update()
     {
         distanceTravelled += Vector3.Distance(target.transform.position, lastPosition);
         lastPosition = target.transform.position;
         guiText.text = " " + $$anonymous$$athf.Round(distanceTravelled);
     }
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character getting stuck on curbs.. 0 Answers

Camera Follow Player using a path 0 Answers

Checki f Player is within area? C# 1 Answer

Instatiating a prefab in a random position 0 Answers

Changing player's moving direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges