Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by LegionIsTaken · Jul 06, 2011 at 09:47 AM · delayshoot

How to make a gun shoot in burst.

Hello, you. Yes you!

I have searched a little bit, but I am unable to find and questions or answers about "Bursts". For those that do not know burst are(in this case) 3 shot fired with just a slight delay between each other when the trigger is pulled.

I tried something like this:

 var sound : AudioClip;

 function Shoot () //Ran from function Update.
 {
 audio.PlayOneShot(sound);
 yield WaitForSeconds(0.2);
 audio.PlayOneShot(sound);
 yield WaitForSeconds(0.2);
 audio.PlayOneShot(sound);
 }

But no luck now the function wont execute at all, but even if it did it will look ugly and "not cool". I know I can use for´s for(var blah blah), but there is no delay between those.

So dear community is there a way in a relatively easy manner that we can create a burst effect?

Legion.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by flaviusxvii · Jul 06, 2011 at 08:12 PM

I would do something like this:

 int burstShots = 0;
 float burstTimer = 0.0;
 float burstDelay = 0.0;
 
 function Update()
 {   
     if(burstShots > 0) {
         if(burstTimer <= burstDelay) {
             // play the sound or whatever
             burstTimer = burstDelay;
             burstShots -= 1;
         } else {
             burstTimer -= Time.deltaTime;
         }   
     }   
 }

   
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dchakrabarty · Jun 11, 2019 at 03:47 PM 0
Share

The condition should be if (burstTimer <= 0)

avatar image
0

Answer by Coreyf716 · Feb 23, 2013 at 09:50 PM

You could also use the 'while' loop:

 int i = 3;
 float waitTimer;
 
 while (i > 0 && waitTimer <= 0) {
      audio.PlayOneShot(sound);
      waitTimer = 0.2f;
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Shoot Bullet Delay Enemy 0 Answers

Aim at Something with Delay 1 Answer

Shoot Delay in C# 1 Answer

C# Enemy shoot on timer 1 Answer

keybind problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges