- Home /
Since upgrading to Unity 4, no builds work!
All said in the title really.
My game is a photon multi-player game made with PlayMaker, but after upgrading to Unity 4 althought the project seems to work, in the Unity Program, no builds will run.. there is a micro second flash, but then they never load.
I dont suspect anything in my project (apart from 17 Damn yellow depreciated code warnings.. (why do they do that? Cant they just keep the old ways of doing things?, Im working very slowely, and ist always a gamble when I upgrade...)
Anyway, hope this is a known problem, like "Oh in 4 you have to click the Work Damn you checkbox, for it to work...
If any details would help, please ask what you need to know!
MArk
$$anonymous$$ethods get deprecated because in weeks, months, years of their existance, they were found to be dangerous or they became dangerous with core changes. Even though usually deprecated method won't render your code useless, i would start there.
Thanks for the reply, but when I said no builds are working, i mean NON$$anonymous$$.. a box on a plane, exported as a game will not work...
Your answer
![](https://koobas.hobune.stream/wayback/20220613085925im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unable to run game on iOS due to "expected version" error 2 Answers
CommandInvokationFailure: Gradle build failed when build android apk 0 Answers
Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers
How can I stop the variable values reverting to its default values after being built? 1 Answer
Problem building Android Marshmallow GPS Plugin (Error building Player: CommandInvokationFailure) 0 Answers