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Question by chillersanim · Sep 02, 2019 at 04:57 PM · blendermodeluvshading

Strange shading on single mesh

Hey.

I made a model with blender, imported it, and it has a very strange shading.
I've created many models, so far no problem.
I cleaned the GI cache, removed all GI releated stuff and still strange shading.
The normals are fine, tangents are being calculated on import, UV's seem fine.
I don't use any texture, but it looks as if it has UV error anyways.

Image
The neightboring ground should have the same color (same material), and some weird seams are visible in the middle of the mesh, even though there's no texture. alt text

strangeshading.png (500.3 kB)
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avatar image giuse035 · Sep 02, 2019 at 06:22 PM 0
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do these artifacts also appear if instad of baked lighting (gi) you use fully realtime lighting (non static, non gi)?

avatar image chillersanim giuse035 · Sep 02, 2019 at 08:56 PM 0
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I removed all the GI releated stuff. Didn't help.

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Answer by chillersanim · Sep 02, 2019 at 09:07 PM

I fixed it by exporting the model to fbx in blender, instead of using the blender file directly. I'll submit a bug report to Unity, as this looks like a bug to me.

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