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Can I use a sprite sheet to apply the different parts of a sprite sheet to a model as textures/materials?
If I have a sprite sheet containing multiple sprite images/parts (it's already been sliced using Unity's sprite editor), can I use it to apply each specific sliced part of the sprite to a different part of my object like an individual texture/material, and if so, how?
In this case my object is cube made up of a few basic Unity quads stuck together and I simply want to take different parts from the sprite sheet and apply them to each face individually (basically so all the textures/materials for that one object are on one sprite sheet). And then I can use the same basic idea in the future for more complex models.
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