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Question by
DarkCooker · Apr 22, 2015 at 01:01 PM ·
androidassetbundlememoryprofilergarbage-collection
Assetbundle loaded asset cannot be cleaned in Android
Hi...
The question is a bit strange to me.
I have loaded the asset and Instantiate it:
GameObject cloneRef = GameObject.Instantiate(loadedAsset) as GameObject;
And Unload the bundle:
bundle.Unload(false);
bundle = null;
After change to another scene, I run:
Resources.UnloadUnusedAssets();
but the gameObject inside loadedAsset is still existing in Android.
I profile it in Editor and it is gone correctly. So weird
Anyone can help?
Many thanks
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