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Question by dot · Sep 28, 2010 at 02:28 AM · collisiononcollisionenter

onCollisionEnter function called from another object.

Is it possible to make something like this:

var objectToTest:GameObject;
function Update () {
    if(objectToTest.collider.OnCollisionEnter){
        print("objectToTest collided with something!");
    }
}

?

so to define what happens OnCollisionEnter from outside the object that actually collides? thanks in advance

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Answer by qJake · Sep 28, 2010 at 02:39 AM

No, you can't, because functions are not boolean variables. You need to set up a state in the other script, like this:

public bool isColliding = false;

void OnCollisionEnter(Collision o) { isColliding = true; }

void OnCollisionExit(Collision o) { isColliding = false; }

Then just read the bool.

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avatar image dot · Sep 28, 2010 at 03:08 AM 0
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That's just what I did. Thank you SpikeX. You're helpful.

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