Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Achillies904 · Nov 25, 2014 at 09:54 AM · javascriptwebplayerfacebooksendmessage

Problem with UnityObject2.SendMessage | communicating with the web player

I am trying to combine the facebook javascript sdk with my unity game and I have been having some problems.

all the login process works fine, but when I get the facebook data and try to send it to the web player instance, nothing happens and this error appears on the chrome console:

Uncaught TypeError: undefined is not a function.

I am communicating with the web player through SendMessage and with some debbuging I noticed that the problem happens whenever I invoke the u.getUnity().SendMessage("MyObject","MyFunction","somethingToSend"); line

here is a sample of my javascript code that is attached to the html page: The fbLogin() function is called when clicking a certain button

 <body>
 <div id="fb-root"></div>
 <script>
     window.fbAsyncInit = function() {
         // init the FB JS SDK
         FB.init({
             appId      : '1470913409797674',
             status     : true, // check login status
             cookie     : true, // enable cookies
             xfbml      : false // don't parse XFBML
         });
  
         //Get the current login status.
         FB.getLoginStatus(function(loginStatusResponse) {
             if(loginStatusResponse.authResponse) {
                 initiateUnityPlugin();
                 getUserInfo();
             } else {
                 $('#fb-login').click(function() {
                  fbLogin();
                 });
             }
         });
  
     function fbLogin() {
         console.log('---FB_Login---');
 
         FB.login(function (response) {
 
            if(response.authResponse)
            {
               initiateUnityPlugin();
                       getUserInfo();
            }
            else {
             console.log('user either declined permissions or did not log in correctly');
            }    
         }, {scope: 'email,user_friends'} );
     }    

         function initiateUnityPlugin() {
             u.initPlugin(jQuery("#unityPlayer")[0], "JavaScriptTest.unity3d");
             $('#unityPlayer').toggleClass('hidden', false);
         }
 
     function getGameObject() {
             return unityObject.getObjectById("unityPlayer");
     }
 
     function getUserInfo()
     {
         console.log('getUserInfo');
             FB.api('/me', function(obj) {
                 $('#fb-user-info span').text(obj.first_name);
                 console.log(obj);
  
                     var fDataObj = "id:"+obj.id+","+"first_name:"+obj.first_name+","+"last_name:"+obj.last_name+","+"email:"+obj.email;
                 console.log(fDataObj);
                     u.getUnity().SendMessage("MyObject", "MyFunction",fDataObj);
                 });            
     }
 
     window.getUserInfo = getUserInfo;
 
     };
  
     (function(d, debug){
         var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
         if (d.getElementById(id)) {return;}
         js = d.createElement('script'); js.id = id; js.async = true;
         js.src = "//connect.facebook.net/en_US/all" + (debug ? "/debug" : "") + ".js";
         ref.parentNode.insertBefore(js, ref);
     }(document, /*debug*/ false));
  
 </script>


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How much data can I send from the browser through unityObject.SendMessage()? 1 Answer

Label not updating when text changed through javascript send message. 1 Answer

Web Player SendMessage Array Parameters 1 Answer

Trying to parse Facebook FQL response with String.Split in webplayer; no luck 1 Answer

Facebook WebPlayer hideFlashCallback 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges