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Question by Rsan · Aug 25, 2011 at 02:31 AM · screenguitextgizmo

Gizmo-like GUi text?

How do I keep a GUI-text situated over a certain gameobject, like a gizmo? This isn't for debug, so I need it to work in the build as well. All I can think of is somehow trasferring a point in the world to pixel-coordinates on the screen, but that seems unlikely. Help, please.

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Answer by aldonaletto · Aug 25, 2011 at 02:37 AM

You can use ObjectLabel.js, a script from @Eric5h5. Attached to a GUIText, it makes the text follow the target. Click here to get this script and all the explanation.

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Answer by testure · Aug 25, 2011 at 02:38 AM

For this type of thing I instantiate a 3D Text and add a custom billboarding component to it. works well enough for me- although with the default shader the text will hide behind objects and whatnot (you can fix that with a shader that's up on the unify wiki)

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avatar image aldonaletto · Aug 25, 2011 at 02:45 AM 0
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This shader is also creation of the omnipresent @Eric5h5, and you can find it in http://www.unifycommunity.com/wiki/index.php?title=3DText

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