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Question by LucasReis · Jan 10, 2014 at 02:31 PM · animationcollision

Animation freezes on TriggerStay2D

Hi, I have a 2D gameObject with an animator on it and a box collider2D (trigger). The gameObject is supposed to play a walking animation the entire time, and there is nothing on the code changing that. My problem is, when the object is on a collision, unless at least one of the objects involved in the collision are being moved, the animation pauses until one of then starts moving. The gameObjects also have a rigidbody2D attached.

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