- Home /
Animation freezes on TriggerStay2D
Hi, I have a 2D gameObject with an animator on it and a box collider2D (trigger). The gameObject is supposed to play a walking animation the entire time, and there is nothing on the code changing that. My problem is, when the object is on a collision, unless at least one of the objects involved in the collision are being moved, the animation pauses until one of then starts moving. The gameObjects also have a rigidbody2D attached.
Comment
Your answer