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Aircraft Control by Animations ?
I have a aircraft game. the aircraft is not flyable by the player.
Is using animations to control the aircraft a bad idea ? e.g. turn left, turn right, loop, roll animations ? I am currently running into issues with animations snapping back to keyframe1 rotations values. e.g. aircraft rotates 90 degrees but on second play of turn elft animation aircraft snaps back to 0,0,0 going to 0,90,0. Not going from 0,90,0 to 0,180,0 rotations as i expected on the second play of turn left.
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