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Question by ina · Dec 23, 2012 at 02:01 AM · meshmaterialcombineseams

Hiding seams between planes without using mesh combiner

Is there a way to hide seams between planes without using mesh combiner?

The reason is because the UV would have to be re-done and re-built as well, since each tile is its own image material

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avatar image Fattie · Dec 23, 2012 at 10:55 AM 0
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ina, you have to get the normals matching at the seams - that's the fundamental idea. As you say, clamp will do the trick also.

avatar image ina · Dec 23, 2012 at 11:30 AM 0
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any idea on performance: modifying the UV's using Clamp vs changing the mesh normals? - at runtime

avatar image Fattie · Dec 23, 2012 at 11:33 AM 0
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hey ina, UVs has NO apostrophe. there is never an apostrophe in an word involving a plural.

avatar image Fattie · Dec 23, 2012 at 11:34 AM 0
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if you can click "edit" to eli$$anonymous$$ate the apostrophe, i don't have the ad$$anonymous$$ power to edit Comments. Cheers

avatar image ina · Dec 26, 2012 at 08:52 PM 0
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you didn't answer my question. you mis-spelled edit. ..

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Answer by ina · Dec 23, 2012 at 02:06 AM

Ridiculously, renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp; seems to have done the trick with the seams! :)

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