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Question by darkcookie · Apr 05, 2012 at 08:23 AM · collisionfalsetrue

how can i disable scripts trough another script?

my problem is that i when i run my script it only works on "Character Motor" and doesnt affect the other scripts..also the "FpsMouseLookYAxis" and the "FpsMouseLook" are suppose to turn on while the "Character Motor" and the "MouseLook" .... what am i doing wrong?

 var script : FpsMouseLookYAxis;
 var script1 : FpsMouseLook;
 var script2 : MouseLook;
 var script3: CharacterMotor; 
 
 function OnTriggerEnter (col : Collider) {
     if(col.name == "Player")
     
   script3 = GetComponent(CharacterMotor); 
   script3.enabled = false;
   &&
   script2 = GetComponent(MouseLook); 
   script2.enabled = false;
   &&
   script1 = GetComponent(FpsMouseLook); 
   script1.enabled = true;
   &&
   script = GetComponent(FpsMouseLookYAxis); 
   script.enabled = true;
   }

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Answer by fafase · Apr 05, 2012 at 08:39 AM

 var script : FpsMouseLookYAxis;
 var script1 : FpsMouseLook;
 var script2 : MouseLook;
 var script3: CharacterMotor; 
 
 function Start(){
    script = GetComponent(FpsMouseLookYAxis); 
    script1 = GetComponent(FpsMouseLook); 
    script2 = GetComponent(MouseLook); 
    script3 = GetComponent(CharacterMotor); 
 }

 function OnTriggerEnter (col : Collider) {
     if(col.gameObject.name == "Player"){  
        script3.enabled = false;  
        script2.enabled = false;
        script1.enabled = true;
        script.enabled = true;
   }}

Remember that disabling a script only disable what is in the Update function.

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avatar image darkcookie · Apr 05, 2012 at 08:47 AM 0
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thank you so much:)

avatar image darkcookie · Apr 05, 2012 at 09:07 AM 0
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well i theres a problem .....it doesnt do anithing when it hits the collider

avatar image clfischer · Apr 05, 2012 at 09:56 AM 0
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You're both missing a closing curly brace for the OnTriggerEnter function. But you've probably already fixed that in your actual code.

avatar image fafase · Apr 05, 2012 at 10:04 AM 0
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Oopsy yep. I update my answer.

avatar image fafase · Apr 05, 2012 at 10:15 AM 1
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Is your object the player colliding with set to IsTrigger? Is your player named Player exaclty the same?

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